Cain/Konner Arran

General Information
First name: Konner/Cain

Middle name(s):

Surname: Arran

Age: 23 (Semi-immortal)

Date of birth: March 21

Race: Switch

Gender: Male & Female

Sexuality: Bisexual

Current residence: Air Nation Relationship status: Single

Social status: Noble

Traits of Voice
Accent (if any): British

Language spoken: Most all Languages

Other languages known:

Style of speaking: Mysterious and alluring

Volume of voice: Normal

Physical Appearance
Height: Konner- 6'0, Cain- 5'6

Weight: Konner- 184, Cain- 135lbs

Eye color: Changes from green to blue

Skin color: Peachy

Shape of face: Heart shape

Distinguishing features: Glowing icy blue eyes

Build of body: Konner- slender well built, Cain- curvy toned

Hair color: Icy Blonde

Hair style: Konner- short shaggy, Cain- Medium straight

Complexion: Fair

Posture: Straight

Tattoos: Both have a small tattoo at the back of the neck, Cain has a moon and Konner has a sun.

Piercings: Ear piercings

Typical clothing: Always wearing black

Is seen by others as: Mysterious, flirtatious, rambunctious, charming

Personality
Likes: Dislikes: Idiots, boring people, laziness, Rudeness
 * Konner: Training, romance, flirting, investigating
 * Cain: Seducing, spying, weapon collecting

Education: Higher education, Students of Assassination.

Fears: Losing each other

Personal goals: Become eyes and ears of Izalith

General attitude: Cheeky, charming, uplifting

Religious values: Achievement of eternal wisdom

General intelligence: High

General sociability: High

Health
Illnesses (if any): None

Allergies (if any): None

Sleeping habits: Amazing

Energy level: Normal

Eating habits: Healthy

Memory: Strong

Any unhealthy habits: N/A

History
Birth country: Air Nation

Hometown: Izalith

Childhood: Not yet merged, both Konner and Cain were happy children. Living in a luxurious home as young nobles.

Teen years: Learning about their family curse, Konner and Cain struggled to keep their family life sane. Most of the time getting into trouble in rebellion. Eventually trying to find a way to keep them separated.

Adult years: Without a cure for their curse, the twins merge into body. Willingly able to shift into both people, forced to live together with one mind this would actually make them more powerful beings.

Past places of residence: None

History of family: The Arran Family are known as the knowledge seeking family. Spending most of their lives dedicated to learning the mysteries of the world. Their research over decades have made them a rich and powerful family in Izalith. They procreate solely to have family members continuing their great work. Although the more knowledge they sought the more danger they put their family in, they hold a certain curse that affects every twin pair born. They are merged into one body at their 18th birthday, cursed to live with two minds in one. Although it can be a terrible affliction, when two bodies merge their longevity is higher than more people due to two young minds molding. Allowing their youthful appearance to stay untouched.

Briefly explain life story: Konner and Cain had happy childhoods. Although their parents were constant researchers, they felt their children had to live free while they could. Hiding away their children's fate. Of course they had some of the best education available in Izalith, but they also learned a skill of their liking. From young, the twins had natural skills for stealing and hiding. It wasn’t something that their parents were proud off, however they did believe it could have potential to be better. They were forced to join a special academy for training assassins, gaining interesting skills that would help their merge later on. Once they were teens, they started having a lot of health issues. Fatigue and loss of energy, part of their curse. That's when their parents had to explain their fate, this caused them to rebel in a number of ways… but also an extreme need to research everything they could about their curse. Unfortunately, they were never able to find out anything about their affliction and merged on their 18th birthday. Along with that they both got stronger and their training complimented their fighting choices. Living everyday trying to so their best even though having two minds can be difficult.

Relationships
Parents: Leonor and Sadie Arran

Siblings: None

Any enemies (and why): None

Children: None

Friends: Rubbie

Best friend(s): Rubbie

Important friends/relatives (explain): Each other.

Love interest (if there is one): Love interest

Combat
Peaceful or violent: Violent when needed

Weapon (if applicable): Rapier, throwing knives, 10 foot whip

Style of fighting: Stealth assassination

Others
Occupation: Spy Assassin

Current home: Arran manor Favorite types of food: All ranges of food

Favorite types of drink: Vodka straight

Hobbies/past times: Flirting and spying

Guilty pleasures: Romance

Pet peeves: Rudeness, party poppers

Pets: None

Talents: Singing, Piano, Dancing and painting

Favorite colors: Black

Favorite type of music: Classical and jazz

Inventory:  Skills:'''
 * Three poison vials (actually made from the twins own blood, making them immune)
 * Three antidotes (their blood being the key element.
 * Pheromone fragrance spray (when worn those within 5 feet will start having a sense of desire)
 * Lock picks
 * Various medicinal herbs for poison creation. Be565575f891b9cb5b9d41b817e1cc1e.jpg 
 * Poison creation
 * Fragrance production
 * Lock picking.
 * Healing herbs (would need to be made beforehand)
 * Stealth combat
 * Multi-lingual

Stats
Only fill in "Starting", As you progress you can add the points below to show your progress.

Spells
Switch: With two minds and two bodies. They are forces to come out one at a time. The twins shift into each other bodies with ease. The two being Konner the male and Cain the Female. Takes about five seconds to switch.

Air Knives/Daggers: Condensed wind, formed into knives or daggers. They look strange as through air is trapped and flowing in the weapons form. Used for melee and long ranged attacks. Ranged up to 25 ft, the weapon is useful so that there are no weapons left behind or evidence but are about 3x stronger than regular daggers/knives.

Cloud feet: Using air, the spell is concentrated on parts of the body. Its use it to lighten the souls of the feet to make them silent. Mostly used of espionage and melee attacks.

Air Clone: (3 uses per session) User created their other half in the form of condensed air, the clone can sear/hear and relay the messages directly to the caster. Clone lasts two posts before dispersing. (Roleplay based)

Push: With the palms of the hand, a gust of air bursts out with concussive force. Enough to break through the hardest of materials. Used in conjunction with defensive fighting style making it a close range spell.

Forced Stitching: User forces condensed air to stitch wounds up can be slightly painful because its almost stitching muscles together again, increases healing time. Lasts about 3 rounds and heals 25% per round. Can only be used once per session. If used on another only heals 15% per session.